A collection of different photogrammetry scans I did recently, some optimized, some rather raw and only poly-crushed/decimated. These can be used for realtime environments and games.
Software used: Agisoft Photoscan, Autodesk ReMake, Meshlab, Blender
Statue 1 (Photogrammetry), got the chance to scan this at University of Göttingen, Germany.
Ancient Pile of Mysterious Stones
Driftwood - Beach in Greece
Abra
Scanned Horse Poop