So instead of going out on saturday evening I decided to hone my modeling and texturing skills with a little practice object. Because I mostly use the Specular PBR Workflow at work it was a good opportunity to work with Metalness Workflow for once, to get a feeling for how it behaves and possible shortcomings/advantages.
Total working time was 3 hours, from opening Blender to start modeling to exporting the finished maps from Quixel Suite. Programs used were Blender, Photoshop and Quixel.
PBR Pokeball